Tell & Show a workshop for young builders
Vol. II · Spring 2026 Cohort 11 seats remaining Ages 8 – 12 · 4 weeks · live, small groups
The workshop

Kids describe it. We help them build it.

A four-week workshop for ages 8–12. Kids describe what they want to make — a game, a site, a story. With a mentor on the call, they build it and ship it.

Spring cohort · starts May · Thursdays, 4–5:15pm PT · 8 kids · $495 tuition ($150 deposit to apply). Also offering 1:1 sessions and a 4-week 1:1 Builder course.

Live Workshop · Demo
M
listening…
 
Maya's Minotaur Maze
★ LVL 1COINS 0 / 7♥ ♥ ♥
Leo's Hot Sauce Museum visitmakerrecipes

A field guide to every sauce in the house.

Thirty-two bottles. Tested. Reviewed. Ranked. Curated by an 11-year-old who will not stop.

No. 14 — Scorpion Gold · 8/10 · "burns nice then it's done"
01 — El Yucateco Green · mild · 6 02 — Cholula Original · mild · 7 03 — Scorpion Gold · hot · 8
CHAPTER 3 · THE HOLLOW OAK
Sam & the Ink Forest
The oak is hollow. Inside: a staircase going down, and a faint, steady humming. You remember your grandmother's warning, but you also remember her saying, "curious people outlive careful ones."
Ada's Solar System (what if Jupiter was here?)
G 9.81TIME × 12,000AU 1.0
4 weeks
to ship
8 kids
per cohort
1 mentor
on every call
1 URL
you can open
01 The idea

Tell us what it is. We help build it.

Three steps. One mentor. A real URL at the end.

They bring the idea.

Any idea. Game, site, story, sim. We don't pick the project — they do.

They learn the tools.

Hands-on with the tools real builders use. Mentor on the call, every step.

They ship. They show.

Week four, every kid presents a working thing at a URL friends and family can open.

02 The program

Four weeks. One real thing.

One 75-minute live session a week, plus a little independent work only if the kid is excited about it. Cohorts cap at eight kids so the mentor can see every screen.

Week 01 · Tell

Describe it.

Sketch, pitch, and get a first working version up by the end of the week. Not the game — but something real to react to.

  • — Idea → one-sentence pitch
  • — Cohort crit
  • — v0 in hand by Friday
Week 02 · Tools

Build it.

Hands-on with the tools real builders use. Kids learn to drive them — not to read every line underneath.

  • — Describe it clearly
  • — Drive the tools
  • — Know what to ask for next
Week 03 · Iterate

Fix it.

Playtest with the cohort. Notice what's not right yet, describe the change, try again. Taste over technique.

  • — Playtest day
  • — Spot the gap
  • — The cut list
Week 04 · Show

Share it.

Demo night for friends and family. Every kid shares a real URL and walks through what they made.

  • — Dress rehearsal
  • — Demo night
  • — What's next
03 What a kid shipped

A nine-year-old's Greek mythology anthology.

In our pilot cohort, a student named Ellis decided he didn't want to make one game — he wanted to make six, one per myth, and put them on a single site. Here they are. They all work. You can play them right now.

Ellis, age 9

Pilot cohort · Fall 2025

Came in obsessed with Percy Jackson. Left with a playable mythology anthology, a vocabulary that now includes "refactor," and a new strong opinion that Hades is the most misunderstood god, actually.

"I didn't know I was allowed to make a whole website. I thought you had to be a grown-up. Now I know I just have to know what I want." — Ellis, presentation night
▶ Play the game
No. 01 · Labyrinth
The Minotaur's Maze
Top-down maze crawler. Procedurally generated each run. You are Theseus; the Minotaur hears your footsteps.
▶ Play the game
No. 02 · Gorgon
Don't Look at Medusa
A stealth game controlled only with peripheral vision. Glance directly at her and you lose.
▶ Play the game
No. 03 · Olympus
Zeus Throws Lightning
Arcade-style. You are Zeus, the clouds are customers, and the lightning has cooldowns. Ellis balanced this for six days.
▶ Play the game
No. 04 · Labors
Hydra Head Counter
Math game, secretly. Cut one head, two grow back. How long can you keep the numbers tractable?
▶ Play the game
No. 05 · Hubris
Icarus Altitude
Endless climber. The wax melts on a timer that only the sky knows. Best score on demo night: 9,240 ft.
▶ Play the game
No. 06 · The Underworld
Persephone's Six Seeds
Narrative puzzle. Choose what to eat, negotiate with Hades. Ellis wrote the dialogue — all 1,800 words of it.
Session recordings · Ellis's 4 weeks, in 30-second clips
WK 01 · "I want it to be like Percy Jackson but a game"
0:32
WK 02 · First prompt, first broken prototype
0:48
WK 03 · "The Minotaur is too easy. Make him hear me."
1:04
WK 04 · Demo night, six games live, standing ovation
0:57
04 The mentor

Who's teaching your kid.

Led by one person. Every call, every kid.

J. Okafor
Founder & lead mentor

A working builder who wants kids in the room.

The program was founded by a working software engineer and former middle-school teacher who spent a decade watching the gap between what kids can imagine and what they're allowed to make. AI tools narrowed that gap overnight. Tell and Show exists to teach kids to use that narrowing well — with taste, judgment, and a point of view.

The approach is borrowed from studio art programs, not coding bootcamps: critique, iteration, public demo. Kids are treated as the authors of their work, because they are.

11 yrs
shipped software experience
6 yrs
middle-school CS teaching
48
kids mentored 1:1 to date
05 Enroll

Three ways in.

A single four-week cohort is enough for most kids to ship a thing they're proud of. The other tiers are for families who want more time, more scope, or ongoing practice.

Cohort · Single
$495 / 4 weeks

The core program. One kid, one cohort, one shipped thing. Best first step.

  • Four live sessions, Thursdays
  • Cohort of 8 kids · mentor-led
  • One project, shipped to a real URL
  • Demo night for family & friends
  • Recordings kept private to the cohort
Apply — $150 hold →
Financial aid available · no questions asked
Private 1:1 · Session
$250 / 45 min

A single session, one kid. For a specific project, an exploratory chat, or a check-in between cohorts.

  • One 45-minute live session
  • Pick the topic — a sticking point, a new idea, an intro
  • Recording kept private to you
  • Scheduled within a week of acceptance
Apply — $150 hold →
One session · no cohort commitment
1:1 Builder · 4 weeks
$695 / 4 weeks

Solo and intensive. For a kid with a specific ambitious project who wants the mentor's full attention for a month.

  • Four weekly 60-min 1:1 sessions
  • Custom scope — pick the project, we shape the plan
  • Between-session async support
  • Shipped to a real URL, same as cohort
  • Start date set after acceptance
Apply — $150 hold →
Limited availability

Already done a cohort? Ongoing monthly studio is $295/mo — email the mentor to pick it up. Requires at least one prior cohort.

06 Parent questions

The nine questions every parent asks.

Direct answers. If you have a tenth, the form at the bottom goes straight to the mentor.

Q.01Isn't this just letting AI do the work for them?+

No, and this is the most important thing we'll tell you. Kids who hand AI a one-line prompt get a generic, broken result — and learn nothing. The program is entirely structured around the opposite skill: noticing what's wrong, describing exactly how it should be different, and iterating until the thing matches the picture in their head.

We call this taste and judgment, and it turns out to be the hardest thing to teach — and the most durable, because it's orthogonal to which tool they'll use in five years.

Q.02Will my kid actually learn anything durable?+

Three things, specifically: (1) how to describe what they want in enough detail to be built — a writing skill, essentially. (2) how to drive real tools — the same kind adult builders use. (3) how to tell when something is wrong, and what "wrong" means to them.

Those three skills transfer directly to every future tool, every future AI model, every creative or professional context. The specific framework they use during the workshop will be obsolete in two years. The skills won't.

Q.03Is 8–12 too young?+

It's the exact right window. Old enough to have strong opinions about what's fun, young enough to not be afraid of making something bad first. We've had eight-year-olds ship games that play cleanly and twelve-year-olds ship short novels with working hyperlinked footnotes. The kids self-select on ambition, not age.

Q.04How is this different from Scratch, Code.org, or Outschool?+

Scratch and Code.org teach a platform — you learn their blocks, you build inside their sandbox. They're excellent; many of our kids come from them. Outschool is a marketplace of one-off classes.

Tell and Show is a small, mentor-led studio with one explicit goal: in four weeks, your kid ships a real, non-sandboxed thing to a real URL, using the same kinds of tools adult builders use. It's more demanding and more personal. Eight kids, one mentor, every week.

Q.05What if my kid isn't "techy"?+

Most of our strongest students aren't. The kids who thrive are the ones with something specific they want to exist — a book, a game, a site about their interests — and the patience to keep describing it until it shows up. That's a language-and-taste skill more than a tech skill. If your kid can write a convincing book report, they can do this.

Q.06What's the screen-time situation?+

One 75-minute live session per week, plus whatever independent work the kid chooses to do — often none, sometimes a lot, their call. The live session is highly active: talking, sketching, demoing to each other. It's closer to a drama class than a passive screen.

Parents tell us this is the rare screen time they feel completely fine about, because at the end of it there's a thing that exists.

Q.07Who is the mentor and why trust them?+

A working software engineer and former middle-school CS teacher. See the mentor section above for the long version. Short version: they've mentored 48 kids 1:1, taught in classrooms for six years, and ship software for a living. Every session is led by them personally — there is no rotating staff, no TAs teaching the curriculum.

Q.08What happens after the four weeks?+

Three paths, roughly: (a) most kids take a break, keep tinkering at home, and come back for a second cohort in the next season. (b) A smaller group moves into the ongoing monthly studio, which is where returning students continue working on bigger projects. (c) A few kids don't continue, which is completely fine — they still leave with a shipped thing they made.

Q.09Is this safe? (AI, data, online.)+

We use enterprise-tier AI accounts that don't retain children's inputs for training, route everything through a parent-visible project dashboard, and never ask kids for personal information in prompts. Live sessions are private, password-gated, and recorded only for the cohort. Shipped projects are hosted on URLs that can be public, family-only, or deleted at any time — parents decide.

Full data and privacy documentation goes out with the enrollment packet.

Spring cohort · May 2026

Tell us about your kid. We'll tell you if they're a fit.

A short application — kid's name, age, and one thing they'd want to make. We place a $150 hold on your card to reserve the seat; we only charge it if we confirm the spot. Jim reviews personally within 3 business days.

Apply for a cohort → Book a 15-min call →

Or email jim.kernan@gmail.com — we read that inbox ourselves.

What's next
  • Spring cohortstarts May · Thursdaysopen
  • Early Summer cohortstarts June · Wednesdaysopen
  • Mid Summer cohortstarts July · Thursdaysopen
  • Private 1:1 sessionrolling · $250 / 45 minopen
  • 1:1 Builder courserolling · 4 weeksopen
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