Story Track

Write a real story. Publish it to a real URL.

Characters, scenes, choices, endings — written into real files the kid can read. They direct an AI partner. They keep, revise, or undo every change. Friends open the story from any browser and pick their way through.

First Story-track anchor project ships soon. The studio is live today.
The loop

Idea → AI proposes → readthrough → keep, revise, undo.

Storymaking is the same four moves on every project. The kid stays the author; the AI does the typing.

STEP 01

Idea

"The detective should be afraid of the dark." — the kid’s notebook

The kid names the change in their own words. No syntax. No outline template.

STEP 02

AI proposes

Inkie · proposing 3 options
Add a flashlight-flicker beat to scene 03.
Add a second-thoughts internal line before any dark room.
Add a hesitation choice that delays the next scene.

Three concrete moves. The kid picks one. Taste compounds.

STEP 03

Readthrough

Changed
Scene 03 — The Hall.
Marisol stopped at the doorway. The flashlight stuttered. One blink. Two. A third that didn’t come back.

The change lands in the running story. The kid reads it through. Doesn’t guess — reads.

STEP 04

Decision

Keep Review Undo
The kid kept the flashlight. Undid the internal monologue. "She wouldn’t say it." Every keep / revise / undo is snapshotted — nothing is lost.

The kid is the editor of every word. Authorship lives with the human.

What kind of story

Five story shapes. Same loop, different bones.

Pick a story shape and the studio scaffolds the right mechanics: branching logic, character cards, scene transitions, ending tracking. The kid can switch shapes mid-project — the engine adapts.

Comic

Panel-by-panel visual stories. Speech bubbles, scene cards, action panels. AI proposes the dialogue; the kid picks the panel art and pacing.

If your kid loves Dog Man, Smile, Bone.

Visual novel

Long-form narrative with character portraits, backgrounds, and dialogue choices. Heavier on writing than choices — the kid runs a real cast.

If your kid loves Phoenix Wright, Hades dialogue trees, anime visual novels.

Mystery / detective

Investigations with clues, suspects, dead ends, and a final reveal. The studio tracks which clues the reader found and which they missed.

If your kid loves Encyclopedia Brown, Sherlock, The Westing Game.

Short collection

A linked set of short pieces — flash fiction, poetry, a fake history textbook from a fake country. The kid runs a tiny publishing house.

If your kid loves making mini-zines or writing five things instead of one.
Wizards · the story track

Pre-built moves your kid already knows by name.

Every wizard is a single named recipe. The kid runs create-scene; the AI proposes the file changes; the kid keeps or reviews. The Story track ships about a dozen wizards — here are six that come up first.

create-scene

Adds a new scene with a setting, a viewpoint character, and a beat. The kid names the scene; Inkie scaffolds the opening line and slots it into the branch map.

create-character

Drops a named character into the cast. The kid names them and their core trait; Inkie writes the first line of dialogue and the kid keeps or reviews.

add-character-arc

The shape a character changes across the story. The kid names the start state and the end state; Inkie maps the beats and flags scenes where the arc needs movement.

add-ending

Lock in what counts as a finish: the good ending, the secret ending, the bittersweet one. The studio tracks which branches feed into which ending.

sketch-character

Hand-drawn SVG character art — the kid sketches in the studio, Inkie cleans the lines and writes a default alt-text the kid can edit. Real drawing, real authorship.

add-branch-merge

Reunites two branches at a shared scene so the kid doesn’t have to write everything twice. The studio handles the bookkeeping.

Plus sketch-scene (full-scene SVG), animate-drawing (CSS-animated SVGs), add-music-cue, and parental-controls. The drawings the kid makes inside the studio ship as real SVG inside the public story.

The quiet helpers

Two surfaces your kid doesn’t have to operate, and never has to learn.

Underneath the chat and the scene cards, the studio runs two background loops — one watching the story’s engineering health, one watching how readers move through it. Both surface as read-only chips in the drawer.

Engineering guardrails

The drawer shows a small status row: structure ok, orphan branch detected, art assets clean, voice consistent. No code to read. No errors to fix manually. A quiet feedback loop the kid can show their parent.

Readthrough tracker

The kid sees which choice paths a reader has actually taken and which endings are reachable. The Test tab flags "unreachable branch — nobody can get here" so the kid wires up the missing link before publishing.

Snapshot-based undo

Only the most recent AI change can be undone. Intentionally simple. The kid clicks Undo last; the story rolls back to before the last AI proposal. Cleaner mental model than git for an 8-year-old.

Make / Test / Review / Ship

The kid’s drawer reorganizes the project into four kid-readable phases. Make is where they direct the AI. Test is the readthrough tracker. Review is the change-summary plus Keep / Review / Undo. Ship is the parent-approval checklist before publishing.

Real example stories

First Story-track anchor ships soon.

The Game track is anchored by Theo. The Story track is waiting on its first finished public story. We have a kid in the pipeline today; their story is in the parent-approval queue. As soon as it ships, this section fills with a real URL you can read.

Want to be the first family with a Story-track project on this page? Buy the Story track today — write us and we’ll feature your kid’s published story here, with their permission.

Get the Story track

One license. Unlimited stories.

Story track is $99 by itself. Or get all four creative tracks for $149 and let your kid pick the next adventure when this one’s done.

Or buy the Story track alone for $99 — see full pricing.

Pick a license. Start the first chapter.

Open the studio. Name a character. Add a scene. Ten minutes in, your kid will be choosing between three AI proposals like they’ve been writing for years.