Idea
The kid names the change in their own words. No syntax. No outline template.
Characters, scenes, choices, endings — written into real files the kid can read. They direct an AI partner. They keep, revise, or undo every change. Friends open the story from any browser and pick their way through.
Storymaking is the same four moves on every project. The kid stays the author; the AI does the typing.
The kid names the change in their own words. No syntax. No outline template.
Three concrete moves. The kid picks one. Taste compounds.
The change lands in the running story. The kid reads it through. Doesn’t guess — reads.
The kid is the editor of every word. Authorship lives with the human.
Pick a story shape and the studio scaffolds the right mechanics: branching logic, character cards, scene transitions, ending tracking. The kid can switch shapes mid-project — the engine adapts.
Choose-your-path stories with multiple endings. Every choice the reader makes branches the world. The shape every kid asks for first — the most worked examples, the most wizards.
If your kid loves Choose Your Own Adventure, Inkle’s 80 Days, or anything where they want to "see what would have happened if…"
Panel-by-panel visual stories. Speech bubbles, scene cards, action panels. AI proposes the dialogue; the kid picks the panel art and pacing.
If your kid loves Dog Man, Smile, Bone.Long-form narrative with character portraits, backgrounds, and dialogue choices. Heavier on writing than choices — the kid runs a real cast.
If your kid loves Phoenix Wright, Hades dialogue trees, anime visual novels.Investigations with clues, suspects, dead ends, and a final reveal. The studio tracks which clues the reader found and which they missed.
If your kid loves Encyclopedia Brown, Sherlock, The Westing Game.A linked set of short pieces — flash fiction, poetry, a fake history textbook from a fake country. The kid runs a tiny publishing house.
If your kid loves making mini-zines or writing five things instead of one.Every wizard is a single named recipe. The kid runs create-scene; the AI proposes the file changes; the kid keeps or reviews. The Story track ships about a dozen wizards — here are six that come up first.
Adds a new scene with a setting, a viewpoint character, and a beat. The kid names the scene; Inkie scaffolds the opening line and slots it into the branch map.
Drops a named character into the cast. The kid names them and their core trait; Inkie writes the first line of dialogue and the kid keeps or reviews.
The shape a character changes across the story. The kid names the start state and the end state; Inkie maps the beats and flags scenes where the arc needs movement.
Lock in what counts as a finish: the good ending, the secret ending, the bittersweet one. The studio tracks which branches feed into which ending.
Hand-drawn SVG character art — the kid sketches in the studio, Inkie cleans the lines and writes a default alt-text the kid can edit. Real drawing, real authorship.
Reunites two branches at a shared scene so the kid doesn’t have to write everything twice. The studio handles the bookkeeping.
Plus sketch-scene (full-scene SVG), animate-drawing (CSS-animated SVGs), add-music-cue, and parental-controls. The drawings the kid makes inside the studio ship as real SVG inside the public story.
Underneath the chat and the scene cards, the studio runs two background loops — one watching the story’s engineering health, one watching how readers move through it. Both surface as read-only chips in the drawer.
The drawer shows a small status row: structure ok, orphan branch detected, art assets clean, voice consistent. No code to read. No errors to fix manually. A quiet feedback loop the kid can show their parent.
The kid sees which choice paths a reader has actually taken and which endings are reachable. The Test tab flags "unreachable branch — nobody can get here" so the kid wires up the missing link before publishing.
Only the most recent AI change can be undone. Intentionally simple. The kid clicks Undo last; the story rolls back to before the last AI proposal. Cleaner mental model than git for an 8-year-old.
The kid’s drawer reorganizes the project into four kid-readable phases. Make is where they direct the AI. Test is the readthrough tracker. Review is the change-summary plus Keep / Review / Undo. Ship is the parent-approval checklist before publishing.
The Game track is anchored by Theo. The Story track is waiting on its first finished public story. We have a kid in the pipeline today; their story is in the parent-approval queue. As soon as it ships, this section fills with a real URL you can read.
Want to be the first family with a Story-track project on this page? Buy the Story track today — write us and we’ll feature your kid’s published story here, with their permission.
Story track is $99 by itself. Or get all four creative tracks for $149 and let your kid pick the next adventure when this one’s done.
Open the studio. Name a character. Add a scene. Ten minutes in, your kid will be choosing between three AI proposals like they’ve been writing for years.