Achilles

Dodge arrow waves. Charge the line. Outlast the gauntlet.
The "scary arrows" decision was Theo’s first taste of revising his own taste. Read the story →
Every project published on Tell and Show lives at a public address a friend can type from memory. Today the gallery is anchored by Theo’s four mythological games — click any and play. Tomorrow it’s your kid’s name in this section.
Every game below is a real URL. Each has a behind-the-scenes detail page that walks through the AI decisions Theo made — what he kept, what he revised, what he undid.

Dodge arrow waves. Charge the line. Outlast the gauntlet.
The "scary arrows" decision was Theo’s first taste of revising his own taste. Read the story →

Fly between sea and sun. One melts you. The other drowns you.
Theo revised the melting threshold three times before he kept it. Read the story →

Three-phase boss fight. Read the tells. Find the beat.
His first multi-phase boss — the project where he learned to split "harder" into three asks. Read the story →

Chamber crawl. The Gorgon turns you to stone — unless you look through the mirror.
The mirror mechanic came from Spy Kids. Inkie’s second proposal was the keeper. Read the story →
The Game track has Theo. The Story, Site, and Movie tracks are waiting on their first finished public projects. As each lands, this gallery grows.
First branching-adventure or comic published publicly lands here. See the track →
First kid-built club site, hobby page, or family newsletter at a public URL. See the track →
First animated short, music video, or trailer published from the studio. See the track →
Publish a project; with your permission we feature it. Write us →
Open the studio this weekend. Fourteen days from now your kid has a public URL and a story to tell about how they made it. That story has a place on this page.